Where the drawing is anchored: to time and price, or to the screen. Declared
only by tools that set viewport, since the controller converts nothing
else. Writing it converts the anchors at the view on screen, so the drawing
keeps its place and only stops (or starts) following the bars.
Where the drawing is anchored: to time and price, or to the screen. Declared only by tools that set
viewport, since the controller converts nothing else. Writing it converts the anchors at the view on screen, so the drawing keeps its place and only stops (or starts) following the bars.