What the engine reports about the physical pointer behind a gesture. crosshair:move, click, drag and drag:end all carry these keys.

interface PointerInfo {
    modifiers: PointerModifiers;
    pointerType: PointerKind;
    pressure: number;
}

Hierarchy (View Summary)

Properties

modifiers: PointerModifiers
pointerType: PointerKind
pressure: number