Constructors
Methods
destroy
- destroy(): void
Returns void
pause
- pause(): void
Returns void
play
- play(options?: { speed?: number }): void
Parameters
- options: { speed?: number } = {}
Returns void
seek
- seek(index: number): void
Returns void
seekTime
- seekTime(time: number): void
Returns void
setScope
- setScope(scope: ReplayScope, focusedId?: string): void
Returns void
step
- step(n?: number): void
Returns void
stepBack
- stepBack(n?: number): void
Returns void
One opt-in clock driving validated ReplayControllers by availability time.